| Overview and History |
| Vehicle Specifications | General Stats | |||
| Name: | Spitting Cobra, Air Support | Threat Value: | 729 | |
| Vehicle Type: | Walker | Offensive Value: | 1,640 | |
| Production Type: | Mass Produced | Defensive Value: | 328 | |
| Cost: | 468,642.86 dinars | Miscellaneous Value: | 218 | |
| Manufacturer: | Territorial Arms | Size: | 7 | |
| Use: | Fire Support | Original Default Size: | 9 | |
| Height: | 5.0 meters | Indv. Lemon Dice: | 3 | |
| Length: | 4.0 meters | Crew: | 1 | |
| Width: | 4.0 meters | Bonus Actions: | 0 | |
| Avg. Armor Thickness: | 90mm | |||
| Armor Material: | Armoplast | Armor | ||
| Standard Op. Weight: | 8575 kg | Light Damage: | 21 | |
| Primary Move Mode: | Walker (35 kph) | Heavy Damage: | 42 | |
| Secondary Move Mode: | Ground (62 kph) | Overkill: | 63 | |
| Deployment Range: | 400 km | |||
| Sensor Range: | 4 km | Vehicle Availability | ||
| Communication Range: | 10 km | Availability Threshhold: | 7 | |
| Powerplant: | V-Engine | Max Number on Field: | 2 | |
| Engine Output: | 940hp | |||
| Movement | ||||
| Electronics | Primary Move Mode: | Walker | ||
| Sensors: | +2 | Combat Speed: | 3 | |
| Communications: | 0 | Top Speed: | 6 | |
| Fire Control: | 0 | Secondary Move Mode: | Ground | |
| Combat Speed: | 5 | |||
| Top Speed: | 10 | |||
| Maneuver: | -1 | |||
| Quantity | Name | Code | Arc | ACC | Damage | Range | ROF | Ammo | Special |
|---|---|---|---|---|---|---|---|---|---|
| Medium Anti-Air. Cannon | |||||||||
| Anti-Aircraft Missile | MR10, Guid, Snpr | ||||||||
| Light Machine Gun | AI | ||||||||
| Anti-Personnel Grenade Launcher | AE0, AI, IF |
| Name | Rating | Game Effects | AUX |
|---|---|---|---|
| HEP: Desert | - | ||
| Manipulator Arm x2 | Can punch | ||
| Reinforced Crew Compartment | Absorbs first "Crew" hit | ||
| Sniper System | +1 to long and Extreme rolls for AAM |
| Name | Rating | Game Effects |
|---|---|---|
| Large Sensor Profile | Subtract rating from Concealment | |
| Exposed Auxiliary Systems | "Aux" hits are one step worse |
| Name | Rating | Game Effects |
|---|
| Variants |
| There are no variants. |
| Designer Notes |
| Surface to air missile systems are a huge threat to air superiority or airborne attack runs, and reconnaissance treats them with the utmost respect. Known positions of dedicated AA platforms are highlighted on all of Air Command's tacitcal battle maps, and these positions are often visited by a great many air-to-surface missiles before a major flight goes through. To counteract this problem, fixed SAM sites are supplemented, or even replaced, by mobile AA platforms. Most of the vehicles sporting surface-to-air weaponry (both missiles and cannons) are traditional wheeled or tread vehicles such as the Artemis anti-aircraft tank, but some are AA Gears because they provide startling mobility and can be difficult for enemy craft to identify as dedicated anti-aircraft units when deployed with standard ground warfare Gears. |